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THRONE AND LIBERTY Update 1.12.0

Update

1/8/25

THRONE AND LIBERTY Update 1.12.0 downtime will begin at 10:30PM PT (6:30AM UTC) on January 8 and last approximately 10 hours while additional database maintenance is performed. It includes an extension to the Startree Solstice Pass Point Shop. Find the full list of changes and fixes listed below.

Startree Solstice Pass Point Shop

Due to an issue that caused the Startree Solstice Pass Point Shop to close earlier than intended, we will be extending the Startree Solstice Pass end date to January 16 to give players who may have missed out on some Point Shop rewards a chance to complete quests and spend any remaining star crystals. All previously unlocked progress will remain intact.

The premium pass track will no longer be purchaseable after January 9th, though mission progress will still be available. At the end of the Startree Solstice Pass season, your remaining Star Crystals will turn into Quality Recovery Crystals.

General

  • Guild Summon gates now properly last for the expected 3 minute duration.

  • Combat: Made improvements to how beneficial effects of party members are displayed when you select "only show my animations" from the settings so that healing effects like Fountain of Life will still appear.

  • Saurodoma Island: The dungeon token selection box awarded for successfully claiming chest spawns will now expire after 24 hours if not opened.

  • Training Dew: When one of your equipped weapons is at max weapon mastery, attempting to consume Training Dew will now show a warning message that the experience will not apply to the capped weapon type.

  • War Games: Respawn protection buff (Fonsine's Blessing) no longer applies in War Game matches.

  • Maps: Adjusted the placement of the Region Details UI for available content and monster info.

  • Character: Corrected differences in display of character hair color between the character creation screen and in-world models.

  • Controller: Party Vote Kick should no longer lock movement when using a controller.

  • Gameplay: Fixed an issue where initiating gathering while morphed would fail to display the gathering animation.

  • Settings: Improved the presentation of Combat Settings presets that were causing confusion when making settings changes that then only applied during combat, or were not saved to the preset and reverted when closing the window. There is now a Current Settings tab to show settings currently applied to your client that allows you to make changes, which are saved and applied in real time. Individual Settings Presets are now applied persistently when activated, rather than only applying during combat mode.

  • Ornate Coin Shop: New items are now up for grabs in the Ornate Coin shop - including fresh titles, morphs, and Amitoi!

Combat

  • Fixed an issue where some incoming damage would not be reflected in player health bars during Two-Star Dungeons or Dimensional Trials.

  • Beneficial abilities no longer auto-target party members when your cursor is hovering over their name in the party list.

  • Spear: Gale Rush: Ability now highlights as available on the hotbar when selecting a targetable ally.

  • Crossbow: Explosive Trap: Detonation animation is now located on the affected target and not the player.

  • Greatsword: Guillotine Blade: Fixed on-screen damage text not appearing when using this skill with the AoE Damage specialization active.

  • Dagger: Brutal Incision: Fixed on-screen damage text not appearing when using this skill on a poisoned enemy, while having the Damage Increase specialization active.

  • Sword: Retaliatory Strike: Fixed enemy health bars not updating immediately when damage was dealt with this ability.

  • Interserver Conflict: Fixed instances where some field bosses would appear at level 55 instead of level 50.

  • Spear: Unyielding Sentinel: Now increases the CC resistances each time the player is hit for up to 15 hits. Cooldown reduced to 24 seconds.

  • Spear: Unyielding Sentinel: Added specialization that removes Unyielding Sentinel's base effects, and instead grants hit and CC accuracy each time the user lands an attack.

  • Spear: Nimble Steps: Now also grants ranged evasion each time a movement skill is used. Removed stacking mechanism and now applies the bonuses directly.

UI

  • Chat: Chat window now scales in size based on screen resolution.

  • Chat: Fixed HTML code displayed in chat in certain messages.

  • Material Transmutation: Added sorting options to the Material Transmutation interface.

  • Amitoi Expedition: The selected duration of the previous completed expedition should now properly carry over when assigning a new expedition.

  • Guild Search: Fixed an issue with search results not clearing sometimes when this window was reopened.

  • War Games: Improved the team management window for easier assignment of team members.

  • Inventory: Fixed an issue that caused inventory slots to not refresh after opening some full-screen UI windows.

  • Dimensional Trials: Corrected the Defeat Progress info text that erroneously displayed x0 score multipliers.

  • Item: Allied Resistance Forces Contract Scroll II now has tooltip text.

  • UI: Auction House: Removed some duplicate and nonfunctional search criteria.

  • Inventory: Fishing bait can now be locked in the inventory.

Console

  • Auction House: Improved search reset functionality when clearing searches.

  • Combat: Fixed some issues with non-targeted skill use while locked on to a target.

  • Lithograph Book: Can now be navigated with R-stick controls.

  • Inventory: Fixed an issue that prevented inventory tab navigation while a container (selection chest, bag, etc) was being opened from your inventory.

  • Battle Pass, Codex: Fixed issues preventing the red notification dot from clearing even when the updated information was focused.

  • Arena: Closing the full-screen Arena window no longer requires a long-press button hold.

  • Inventory: Fixed an issue where selection chest popups were not visible.

  • UI: Fixed a case where Stellarite wasn't shown as equipped when it actually was.

Thanks for your support and we'll see you in Solisium!