The Call of the Spear

December 4, 2024
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Spotlight

New Weapon: The Spear

The Spear specializes in exploiting enemy weaknesses for faster eliminations. Quickly crowd control and render those who stand in your way defenseless with the Spear’s unique abilities. Gale Rush will close the gap on any battlefield, while a well-timed Javelin will finish off any foe. The Spear is a powerful weapon that excels in almost every playstyle.

  • Defense countering: Certain Spear skills disable defense enemy skills for up to 6 seconds.

  • Debuff stacking: Stacking damage over time on targets to build up explosive finishers.

  • Conditional skills: Some abilities have defensive effects when used on a friendly target, or offensive effects when used on hostile targets.

Dimensional Trials

Challenge your favorite dungeons at various difficulty options. Depending on your chosen difficulty, dungeons will have higher enemy stats, harder boss mechanics, and additional effects applied. Clear higher levels to contribute toward leaderboards and seasonal rewards. Dimensional Trials can be challenged repeatedly and do not have a cost to enter.

  • Two Dimensional Trials are available each week, with the selection changing during weekly maintenance.

  • To take on a Dimensional Trial, players must have cleared the 2 Star Dungeon of the same name at least once after this content update.

    • The Party Leader chooses the stage of the dungeon enter.

    • Party members must meet a minimum Combat Power to enter.

    • The timer will not begin until players interact with the Time Dice inside Dimensional Trials. There's no time limit to complete a level, but additional levels will be accessible based on the time taken to clear one.

  • Future Dimensional Trials can be initiated at higher difficulty levels based on prior completion milestones reached by the party leader.

  • Clear additional levels to obtain new Runes as rewards as well as progress toward the Dimensional Trials achievements and seasonal rankings!

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2 Star Dungeon: Torture Chamber of Screams

Arkeum Legion and the Sylavean Order have joined forces to develop a torture chamber within the Shadow Crypt. Their sinister objective—extract information to destroy the Resistance. It’s up to you to stop Kaligras, the chief torture technician behind this twisted operation.

Brave the darkness, vanquish the swarming nightmarish creatures, and overcome Kaligras's onslaught for highly sought after items. You'll need to coordinate and keep an eye on the Vials of Blood in his arena to survive, but the Phantom Wolf Breeches and Shadow Harvester Trousers are worth the challenge.

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War Games

Organize your own competitive matches with custom team compositions through War Games. Stage friendly bouts, practice with your guild, or leave an open call for anyone to join the fight. Compete with players from your own server as well as other servers within your region.

  • Set up private or public matches from your choice of Boonstone and Riftstone conflict maps. Up to 4 teams of custom sizes can go head-to-head. You can also appoint other players to manage individual teams.

  • View a list of War Games in preparation or already underway, and opt-in to participate. You may only be in one War Game waiting room at a time.

  • Spectators welcome! Join in-progress game via Spectator Mode where you can observe the match without being seen.

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Rune System

A new method to further enhance equipment has arrived: the Rune System!

Rune sockets have been added to Epic grade weapons and accessories. Equip runes that match the type of open rune socket to a piece of gear to grant additional stats to the item. Rune synergies can be activated depending on the order of runes inserted into an item. Rune Synergy effects are triggered when all sockets have equipped Runes matching a synergy pattern. Effects are based on the lowest tier Rune equipped among all Runes on an item.

  • Access and modify your Runes through the 'Rune Management' menu added to the bottom of the context menu on individual equipment items.

  • Unlock Rune Sockets by paying Sollant and selecting the socket type. Runes must match the type of socket to be equipped, and socket type can be changed later through an additional Sollant fee.

  • Runes can be obtained from various types of content including the new Dimensional Trials.

  • Runes of a given type and stat have tier levels, and once you've obtained a Rune, additional Runes you acquire are guaranteed to be of the same level or higher if the content, such as Dimensional Trials, provides Runes of equal or higher tiers.

    • Example: If you obtain a level 5 Necklace Defense type Rune for the Melee Defense stat, all future Runes acquired in Dimensional Trials for the Necklace Defense type, Melee Defense stat will be level 5 or above.

  • Runes also have Grades, and higher grades increase the maximum level limit of the Rune.

  • Completing the fifth level of Dimensional Trials may award Chaos Runes, a type of Rune that drops at max effectiveness with stronger bonuses but also drawback effects. Only one Chaos Rune can be placed in a single piece of equipment, and they will act as wildcards for activating rune synergies.

  • Unused Runes can be Dissolved for Rune Fragments or converted to other items through Material Transmutation. These Rune Fragments can be used to craft additional Rune boxes.

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Material Transmutation

Material Transmutation is a new system that converts a variety of items into materials for other items. Bound equipment or runes can be fed into the transformation to increase the potential output item based on the total value of items consumed.

  • Material Transmutation of equipment items can be used to create other equipment items of a grade determined by the items consumed.

  • Material Transmutation of Runes can be used to create new Runes or Rune Fragments based on the total value of Runes consumed.

  • Access the Material Transmutation menu through the Main Menu under the Item section.

New Stat: Fortitude

A new main stat has been introduced: Fortitude.

  • Increase your Fortitude stat to benefit your vitality significantly, as well as boost your base damage, magic defense, melee/magic/ranged endurance, and CC resistance.

  • Initially, the primary route to increase the Fortitude stat is through stat bonuses on Spear weapons.

Fishing Codex

Intrepid fishers of Solisium, rejoice! A new Fishing Codex has been added to the game, accessible via the Main Menu under the Content section.

  • The Fishing Codex keeps track of fish you've discovered during your angling adventures and records information about your catches.

  • The Fishing Codex also offers new rewards for discovering all that the waters of Solisium have to offer - including items, titles, and other new Fishing-related collectibles.

  • Additionally, improvements have been made to the visual presentation of fishing locations as well as the categorization of Fishing related inventory items.

General

  • Collection Codex: Improved the Codex interface for collections.

  • Party Invite Settings: Added options to automatically reject party invitations from various sources. You can restrict party invitations to only players in your guild, alliance, or friends list.

  • Guilds: Removed the Hostile relationship option and list from Guild relationships.

  • Dominion events: Joining a Dominion event now enables automatic party matching as the default behavior, to assist with forming groups for these events.

  • Dungeons: Reduced the amount of Abyssal Contract Tokens awarded from completing level 20-40 dungeons.

  • Guilds: Corrected the display of Guild levels and experience in the Guild UI.

  • Castle Siege Reward Distribution

    • During the Castle Siege on November 17, multiple guilds experienced issues with post-Siege disbursement of Lucent and Sollant rewards. We recognize that this was a disappointing outcome of the first Castle Siege for those impacted and thank you for bearing with us while we worked on a method to redeliver these funds.

    • After the 1.10 maintenance is complete, guilds who had missing Lucent and Sollant distributions from the Siege will find the recalculated funds in their guild's Profit Distribution menu. Guilds that were part of an alliance have had the winnings split equally among allied guilds. The team has done their best to track guilds who were in alliances during the impacted Castle Siege, and deliver disbursements even if that allied state no longer applies. If your guild had issues during the November 17 Castle Siege and did not receive the missing funds, we encourage you to reach out to customer support for further investigation.

    • As always, we appreciate your support!


Event Schedule

  • Multiple corrections have been made to the schedule of in-game events to fix incorrect event times impacted by daylight savings time changes and issues found in the 1.8.0 updates. Please take a moment to review your in-game event schedule!

  • Riftstone and Boonstone events will now take place at 9:00pm in the local server timezone, followed by weekly Interserver Conquest Battles at 9:30pm. The total amount of castle taxes distributed through these Interserver events is now split weekly rather than biweekly, with half of the allocation distributed during each Interserver Conquest Battle.


Combat

  • Weapon Mastery level cap increased from 16 to 20 levels.

  • Conflict Mode: Players may now initiate combat with other players in Conflict mode areas with abilities, rather than having to enter PvP combat through auto-attacking first.

  • Arena: Players now recover HP and Mana to full at the start of Arena battles.

  • Dungeon: Roaring Temple: Fixed an issue where individual players could occasionally become stuck unable to attack King Chimera after executing one of the boss mechanics.

  • Endurance: A partial fix to prevent extreme low value scaling of Endurance due to debuffs has been implemented, with additional stat debuff calculation adjustments coming in a future update. This temporary fix is intended to address the current issues with Endurance being reduced below zero in some combat situations.

  • Crowd Control (CC) Immunity: Adjusted the calculation for crowd control immunity based on the type of CC being applied and existing CC effects on the character.

    • Collision will trigger CC immunity the fastest.

    • Stun, Sleep, and Fear will cause CC immunity the second fastest.

    • Other less common effects will trigger CC immunity at a slower rate.

  • Sword: Increased the amount of contribution gained from several abilities.

  • Wand: Increased the amount of contribution gained from several abilities.


Longbow

  • Flash Arrow: Flash Wave specialization: Removed the expanded area of damage granted by this specialization. Now only increases the effective range of healing granted to allies.

  • Devoted Shield: Added damage reduction effect.


Greatsword

  • Gaia Crash: Damage against monsters increased by 100%.


Staff

  • Infernal Meteor: Damage against monsters increased by 40%.

  • Icebound Tomb: Added the Freeze removal effect from specialization to the base ability functionality. Can now target the caster to apply the freeze removal to yourself.

  • Icebound Tomb: Ice Armor specialization: Replaces the previous Freeze removal specialization. Ice Armor now grants cooldown reduction to Icebound Tomb.

  • Serial Fire Bombs: Focused Fire Bombs specialization: Reduced the duration of the Recovery Effect debuff from 6 seconds to 3 seconds.


Wand

  • Ray of Disaster: Damage against monsters increased by 30%. Fixed an issue where Ray of Disaster VFX could remain on screen after the caster dies.


UI

  • Guilds: Added 10 new types of Guild pins for map marking.

  • Chat: The text entry field can now be moved separately from the Chat window.

  • Rankings: Characters that have transferred servers or are deleted no longer appear on the ranking lists.

  • UI: Added a new ping meter that can be displayed on the UI, with display options available under the Settings menu.

  • UI: Removed a misleading ability UI related to future content.


Console

  • Improved R-stick scroll speed so that it moves consistently across all screens.

  • Improved acceleration of D-pad inputs.

  • Adjusted L-stick operations to be more consistent with D-pad inputs.

  • Improved Auction House search interactions for controller.

  • Added horizontal looping to Gear Enhancement screen navigation.

  • Adjusted Title change navigation on the character screen for controllers.