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THRONE AND LIBERTY Update 2.4.0

Update

4/2/25

THRONE AND LIBERTY Update 2.4.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on April 2 and last approximately 3.5 hours. It includes a new system to manage your runes, adjustments to Guild and Riftstone Boss loot, and more. Find the full list of changes listed below.

RUNE MANAGEMENT

  • A new Rune Book UI has been added to the Item section of the Main Menu.

  • Instead of obtaining multiple copies of each rune as an item, obtaining runes now unlocks and levels up a single unified entry in the Rune Book UI - these unified basic Rune can be equipped to multiple items at once. Chaos Runes can only be equipped to one item at a time.

  • Rune Synergies have been simplified by removing the various quality tiers and providing a single maximized Synergy benefit for each rune color combination.

  • The Rune listings allow you to search, favorite, and filter through the list of your available Runes.

  • When selecting an item to modify equipped runes, the rune list will only show runes that are eligible to equip to that item type.

  • Drag and drop Runes from your collection list to the Item's unlocked Rune slots in the top section of the UI to equip Runes to an item.

  • The rune list now displays the level, stat benefit, and stat value of each collected rune along with a progress bar that displays along the bottom of each Rune entry.

  • This progress bar acts as a Rune leveling progress guarantee; now when you receive Runes of the same level as the one you have collected, this progress bar increases until it fills.

  • Once filled, that rune will increase to the next level; setting a maximum amount of times, you can receive an individual rune of the same level before receiving a rune level increase.

  • Chaos Runes: A maximum of 100 Chaos Runes can be stored in the Rune UI. Chaos Runes you don't intend to use can be deleted from the list, freeing up a slot.

  • Rune Fragments will no longer be able to be acquired, and any existing rune fragments in your inventories or storage will eventually be removed!

GUILD RAID AND RIFTSTONE BOSSES

  • Adjusted the loot drop tables for Talandre Guild Raid and Riftstone bosses (Daigon, Leviathan, Pakilo Naru, Manticus Brothers) to include a guaranteed T2 Armor or Accessory drop on each kill in addition to the current drop pools.

MATERIAL TRANSMUTATION

  • Implemented options to auto-add designated material types and grades to your Material Transmutation progress.

  • Added the ability to split stacks of items with Shift-Left Click when adding items to Material Transmutation.

  • Bulk-adding materials now selects up to 300 eligible items, increased from the previous cap of 20 at a time.

GENERAL

  • Dimensional Trial: Fixed an issue preventing groups from posting Party Board recruitment above Tier 1 for Dimensional Trials.

  • Added the option to copy skill and specialization presets to a new preset for editing as an alternative to creating skill presets from a blank state.

  • Skill presets can now also be pasted as a chat link that allows others to copy the preset skill and specialization contents.

  • Replaced Rare Rune chests with Epic Rune chests for the following reward types: Dimensional Trials, Weekly Missions, Arena Coin shop, Abyss dungeons, World Bosses, Guild Raids, and Material Transmutation. Items: Removed Epic Tier 2 and Tier 1 equipment drops from basic zone population mobs.

  • Adjusted the crafting menu for items like Skill Books to enable you to combine component ingredients that have multiple substitutes into a single craft.

  • Herba Village: Added Arena Sundries Merchant to the available town NPCs.

  • Guilds: Tax Deliver, Siege, and Interserver Riftstone and Boonstone award distribution can now be distributed unevenly when distributing to all members, not just participants.

  • Gate of Infinity, Taedal's Tower: Added the ability to move to other floors without exiting the dungeon.

  • Targeting: Added an option to target nameplate settings to prevent nameplate transparency being applied to targets who are actively attacking you.

  • Siege: Small adjustments to the defense area boundaries to teleport out non-defenders from walls at the start of a Siege.

  • Arena: Fixed a situation where some food buffs that should be removed on Arena entry were not being removed properly.

  • Nebula Island: Removed some ceiling clutter from the boss arena that interfered with viewing angles.

  • Nebula Island: Fixed an issue where Grimturg's attack pattern could behave unexpectedly when its aggro target was at a distance.

  • Guild Raid: Fixed boss reset behavior for Pakilo Naru.

  • Character: Wind indicators on your character are now hidden during cutscenes and interaction camera views.

HALL OF ILLUSION

  • Added checkpoints to Hall of Illusion levels to allow players to take breaks between fights.

  • Molgras: Fixed an issue where Molgras could occasionally teleport outside of the attackable area.

  • Molgras: Festive Trees now respawn 10 seconds after Molgras returns to the center of the arena.

  • Hall of Illusion: Lionhead: Fixed an issue that could cause the Zone of Pain effect to apply even though your interaction was interrupted.

WAR GAMES

  • Added a display of which weapons members of the team are currently using to better inform team-making strategy.

  • Can now edit the display name of War Game Lobbies.

  • Minor adjustment to the color displayed for Yellow Team to avoid overlap with the yellow used for Friendly guilds.

UI

  • Chained damage or healing now displays as an increasing floating damage number that sums up the total damage or healing done rather than separate numbers for each hit.

  • HUD: Added setting to enable/disable Item Acquisition popup messages.

  • Weapon Mastery: Added shortcuts to open material containers in your storage for material costs needed to unlock Weapon Mastery nodes.

  • Adjusted the Hall of Illusion reward popup to clarify the rewards can only be claimed once.

  • Guild Menu: Adjusted display of Friendly guilds in the Guild info UI.

  • Added HUD shortcuts for Amitoi House and Fishing mode that can be arranged within the UI.

  • Currency display: Removed outdated event coins that had zero-quantities from token lists in the UI.

  • Items: Minor adjustments to the display of Lithograph information when viewing item tooltip details.

  • Controller: Made multiple adjustments to UI windows for controller focus areas and window priority.

Thanks for your support! We'll see you in Solisium.